WAS veröffentlicht mit dem Enforcer sein „Anti-Guncheat-Tool“ und kündigt damit eine kostengünstige Möglichkeit (~60$) die Firemodes der heutigen Markierer genau zu überprüfen. Im Gegensatz zu dem bisher von der PSP benutzen PACT Timern ist der Enforcer extra für Paintball entwickelt. Eine Vielzahl von Features sollen es erlauben auch im Spiel die maximal geschossene Bälle pro Sekunde zu überprüfen. Hier seht vier Bilder von einem Enforcer Prototyp:[img]../newsimages/produktnews2003/2005-10-23-enforcer1.jpg[/img][img]../newsimages/produktnews2003/2005-10-23-enforcer2.jpg[/img][img]../newsimages/produktnews2003/2005-10-23-enforcer3.jpg[/img][img]../newsimages/produktnews2003/2005-10-23-enforcer4.jpg[/img]Im folgenden könnt ihr einen Ausführlichen Bericht von WAS selbst über den Enforcer lesen:An end to cheating?When the PSP announced that „ramping“ would be allowed, we were outraged. Our insurance company refuses liability coverage for this mode of fire (along with anything else that is not true semi-auto operation). We firmly believe that this mode of fire is dangerous. Since the ramping was introduced, every single PSP event has had players knocked unconscious due to having balls shot into a players head at the same location repeatedly. This was the PSP's solution to the ever-growing problem of cheating, and it has actually made the problem worse as it is much easier to mask a cheating marker amongst every marker on the field shooting virtually in full auto.PACT timers are used at PSP events to measure the rate of fire of markers, although they are not used throughout game play. The refs using these devices openly admit that they are cumbersome to use, and they are not used correctly. After shooting a string of shots over the PACT timer, the ref is suppose to review every single shot to shot time to see if it dips lower than the minimum requirement. Almost every time, the ref just looks at the last shot to shot time and makes a call based on that reading. Unfortunately, many of our competitors (and you know who they are) have learned this and are taking advantage of it by allowing a marker to shoot whatever rate of fire for the first trigger pull while in ramping mode (which is a 3 shot burst). So the first shots after the last 3 shot burst could be 20+ bps. When the trigger is released and not repulled, the 3 shot burst finishes, showing the last shot to shot time that is magically perfect! This is the level of cheating now folks!We developed the first high profile electronics in this industry. Our hardware is fast and our code is written in 100% pure hand optimized assembly code. You simply can not get any faster than what we give you LEGALLY, period. We have dropped several manufacturers and turned down a few pro teams who wanted boards from us because we refuse to support cheating. We're tired of the cheating. Enter the Enforcer(tm). Now, we have taken technology to the next level by providing the tournament promoters, and players that want to make sure their markers are legal, the means to know just how a marker shoots, and in real time.The Enforcer(tm) is roughly the size of a hand held chrono with a convenient belt clip. Unlike the bulky PACT Timer, the display is in easy to understand BPS, not hundredths of a second. For those that need to see extreme accuracy, the Enforcer(tm) can also show the time in milliseconds, with a 100 microsecond resolution. The accuracy of the Enforcer(tm) is far greater than the PACT timer. Each unit has its accuracy calibrated to within +/-4 microseconds. The PACT Timer uses successive approximation for determining the rate of fire, and we believe that the accuracy of this device could have likely resulted in incorrect penalties this year. It's just not accurate enough for the limits imposed by the PSP and other tournament promoters. PACT timers are great units for shooters of real ammunition and offers unparalleled accuracy for velocity, but the accuracy between shots is not sufficient for paintball, where accuracy can mean the difference between winning and losing. If your marker resulted in a penalty for shooting 1ms under the limit, you may very well have received a penalty for no reason other than the inaccuracy of a device. If your marker showed 2ms or more below the limit, then your marker was definitely the cause and you „deserved“ the penalty (more on that later).Real time checkingUnlike the PACT timer, a ref can hold the Enforcer(tm) 1″ to several feet away from a marker and measure the rate of fire right on the field, just as chrono refs use a hand held chrono to measure velocity during game play.Typical WAS featuresIt seems that when we set out to design something, it always turns out to be better than expected. Such is the case with the Enforcer(tm). This device was originally designed just to determine the rate of fire in BPS. This device not only can do that, but it can store 2-32 shots that can be analyzed and replayed. The analyzation can be either a rate of fire cap limit (PSP mode), or shot to shot analyzation (NPPL mode) to determine if a human is pulling the trigger based on spacing between shots and other unique signatures, including trigger bounce! A programmable game timer is also built in and runs asynchronous to the analyzation. A ref can switch back and forth between the game time and checking markers. Powered by a single 9 volt battery, with a typical lifespan of a complete paintball season, the Enforcer(tm) has 10 different programmable features:* Range. Adjustable from 1″ to several feet. Short range is recommended during game play.* Timing Mode. PSP or NPPL.* Display data. Either in BPS or milliseconds.* Number of shots to record and analyze (2-32).* BPS Warning. Maximum BPS rate allowed before causing „OL“ (over limit) to be shown and flash display during replay.* Display brightness control (10 levels).* Display flip. Allows display to be inverted while in timer mode so a player can simply look down at the display when clipped on on a belt.* Timer Minutes (0-99). Game timer minutes.* Timer Seconds (0-59). Game timer seconds.* Timer warning (0-59). Number of seconds remaining before flashing the display, signifying the timer (game) is about to expire.Other features include a powerful 8MHz CPU (compared to 4MHz typical for marker electronics), automatic power off after 30 minutes, belt clip, tough washable membrane overlay, and our standard lifetime warranty.Competitors choosing low-end CPUsIt is not uncommon to read blurbs (usually from our competitors) about the accuracy of a chosen CPU being 1% of the CPU's internal clock rate. These CPUs have built-in clocks, typically running at 4MHz. 1% of 4 million „ticks“ per second is 40,000 microseconds. This means that potentially, a CPU's clock could be off as much as 40,000 microseconds (which is 40 milliseconds) every second. In simpler terms, it means that the CPU could be doing everything right, and the clock is running too fast and so the time between shots would be too quick. At 10bps, the CPU could actually be off by as much as 4ms! Technically, 1/1000th of a millisecond over the limit is a penalty! Imagine have 40 times the possibility of this occurring! With exception of our Tippmann board, our marker electronics use more expensive CPUs, having external precision clocks with a typical accuracy of 4 ppm (parts per million), resulting in a +/- 16 microsecond error range. Our DM4/DM5 chip, Proto Upgrade, and A5 electronics are each hand calibrated to correct any timing inaccuracy. No whining here, just results. The penalty that you „deserved“ might be courtesy of a competitor more concerned about making a profit than the reliability of their products… or they simply don't care if people cheat… take your pick.End to an age old argument!Everyone thinks they shoot fast. With the Enforcer(tm), you can now determine with perfect accuracy, who the fastest shooter is on your squad! No more arguing, it's time to put up or shut up!Gunsmith's best friend!For those that want to squeeze every bit of performance out of their marker, this is the tool to have! No more guessing about what happens to your rate of fire when you change your dwell, debounce, BIP Delay(tm), etc. Now you can determine the best setup for your marker.Affordable as usualAt roughly 1/3rd the cost of the same PACT MKIV timer used by the PSP, Wicked Air Sportz once again comes through for the player. Although this might be the single most important accessory that you may need, we are not going to soak you for it. Suggested retail $59.95.
23. Oktober 2005
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